Water in the city
The goal of the game is to distribute water and meet the needs of residents. As the city and its population develop, so does the need for increasingly complex technological solutions.
Development and inventions
As the game progresses, new opportunities and diverse technical solutions will appear that will streamline the water supply process. The city's development and the final result depend on your right decisions.
From the Middle Ages to the 19th century
The game starts in the Middle Ages, shortly after the foundation of the city and ends with in the early 19th century and when the era of the industrial revolution begins. The game is divided into several stages closely related to the history of water and water supply in Grudziądz.
Based on research
The latest results of historical, archaeological and field research were used to create the game. Please note that there are some simplifications in the game as we needed to balance 'playability', science and the real image of the city.
On your marks, get set, go!
The launch of 'Waterworks!' is scheduled for mid-2020.
All rivers must have a beginning
Our game is financed from the funds of the Ministry of Science and Higher Education intended for the Dissemination of Science
Stay up to date!
Follow our journal on Facebook and Twitter for the latest news.
- "Modern methods of disseminating historical research results: a computer game" – a task financed under contract 521/P-DUN/2019 from the funds of the Ministry of Science and Higher Education allocated to the Dissemination of Science Activity. Project manager Wacław Kulczykowski.
- "Construction of medieval water supply systems for settlement centres in the Osa River Valley in the Chełmno Land" – a project financed by the National Science Center as part of the PRELUDIUM 12 competition (research project number 2016/23/N/HS3/03168). Project Manager: Wacław Kulczykowski.